Player Guides

Event Points Guide - by T.A. Saunders ©2013 v1.0

Summary

World of Imarel role-play takes place in a persistent world with the actions of players sometimes heavily altering their immediate environment, government or even possibly the state of the world as a whole. These events take place in the form of Random Encounters (RE) or Game Master Events (GM Event). It is expected that characters learn a thing or two from acting in a heroic (or villainous) manner. Besides getting treasure and gaining notoriety, a character's knowledge and experience in the world should also increase. To reflect this the Event Point System has been integrated into Imarel role-play. Event points are not bound to a single character, but to the player. This means if you event with one character, you can spend your EP on another.

Mechanics

The method by which Event Points are gained is a straightforward one. For every RE a character participates in, that character earns 1 EP. For every GM Event that character participates in, 3 EP is gained. Players who wish vertical progression will keep track of these points then spend them on a variety of things such as picking up skills that are dropped from dual classing a character, unarmed fighting, learning a new language, learning a trade or advancing in that trade. Event points can also be used as a means to have certain weapons and armor made by some of Imarel's finest crafters. The latter is the most lengthy to obtain depending on the sort of weapon/armor sought and a certain amount of renown will be required as well that can be gained through natural role-play (i.e. to get a weapon made by the Pantheon Hero, Darechon Dur`lane, one should have acted on behalf of Anthalas and/or the Spirit of Vengeance at least a few times).