Races

Cambion - by T.A. Saunders ©2013 v1.2

Racial Articles Racial Limitations

Divinium Poisoning

While Cambions can be of any alignment, they are naturally allergic to Divinium because of their demonic bloodline. If exposed to it from wounds for longer than fifteen minutes, they will become weak and nauseous, but will be able to move. Longer than thirty minutes however however is enough to render a Cambion too weak to move. A half hour more, will render the Cambion unconscious. Being struck with a Divinium weapon causes blood poisoning and is treated the same way (treat as lesser Bane damage).

Infernal Wrath

In instances where a Cambion takes a critical strike or a large amount of damage (GM discretion) a Cambion has a 20% of entering a state of relentless anger that cannot be satiated till the individual(s) responsible have been defeated. The Cambion will single out that target at an additional +10% to their attack rolls (melee/ranged/magic) but then suffer the penalty of losing the -15% bonus versus attacks due to going through exceedingly drastic means to get to the individual responsible.

Unavailable Classes

Special: Cambion are able to pursue whatever career their humanoid lineage will allow them to. In other words, a Moon Elf Cambion could become a ranger, but not a Berserker but Human Cambion could become anything they wished.