Races

Ferinals - by C. Stephens ©2011 v1.2. Submitted for use with the World of Imarel.

Racial Articles Racial Limitations

Inability to Use Arcane Magic

Because they were created from the strongest chaotic magic possible, no Ferinal is willing to submit themselves to the use of magic that does not come from a divine source. Whether or not they can actually wield arcane magic is actually unknown since tribal law forbids it (-15% to any attack roll using an arcane weapon or item).

Susceptibility to Arcane Magic

Likewise, as they were created by the destructive force of the Cataclysm, Ferinals are incredibly susceptible to magic.If exposed to it from wounds for longer than fifteen minutes, they will become weak and nauseous, but will be able to move. Longer than thirty minutes however however is enough to render a Ferinal too weak to move. A half hour more, will render the Ferinal unconscious. Being struck with an arcane weapon or spell with lasting effects causes blood poisoning and is treated the same way (treat as lesser Bane damage).

Unavailable Classes:
Knight
Mage
Seer (witch/warlock)