Races

Humans of Imarel and Ishaela - by T.A. Saunders ©2009 v1.7

Racial Articles Clan Specific Skills

Balance of Mind and Body (Taijuni Only)

Taijuni are a disciplined, honorable and fiercely loyal people. This allows them an unusual measure of focus and stress upon perfection whenever they choose a path in which to follow, granting a +5% to all class skills, whether be melee, ranged or magic-based. Furthermore, this sense of perfection grants them a +10% bonus in any unarmed combat styles they choose to study. (+5% to all class skills, +10% in unarmed combat skills). NOTE: This racial trait skill cannot be buffed by any other effect, spell or augmentation, such as a tattoo or magic item.

Dark Arcana (Albadosian Only)

The Albadosians are highly adept at spell-craft, having learned how to work magic around the cancelling effects of Starmetal. This measure of skill gives them a +10% to spell hit and a -20% armor rating vs. magic attacks upon them. (+10% to spell hit, -20% AR vs. magic).

Ice in the Veins (Northlander Only)

Northlanders are without a doubt, the toughest of the Human clans. The environment of Zoda and Miroa has made them hardy and capable of withstanding things other human clans would wither and die in the face of, granting them a natural (-25% Armor Rating and a 55% resistance to both natural and magically induced poisons and diseases).

One With the Land, Sea, Sky and Sun (Quivynite Only)

Plainsfolk gain a +15% to mystic spell hit (Seer Classes) and gain a +5% to hunting/gathering non-weapon proficiencies (hunting, fishing, foraging, etc). Furthermore, followers of a particular Elemental Prince also gain a -50% mystic defense against that element (ex. followers of Ciahal would have -50% mystic defense against lightning/wind attacks). This bonus does not apply to those who do not follow one of the Elemental Princes.

Relentless (Hillfolk Only)

Hillfolk will not give up. Ever. They are a stubborn, proud and downright vicious people in a fight when the cards are down. This sort of ferocity grants them a +15% to melee and ranged attacks and a 55% resistance to Charm/Domination magic (+15% to melee/ranged attack, 55% resistance to Charm/Domination).

The Gods Shall Provide (Palathians Only)

Palathians gain a +15% to all divine magic spell hit, including the magic used by rangers. Additionally, Palathians gain a +5% to crafting proficiency checks, including masterwork checks, but not including special/sentience checks. Additionally, Palathians gain a re-check on failed crafted items, at half the original percentage for success. This re-check only applies to the actual crafting roll and not masterwork and special/sentience checks.

Touch of Darkness (Sengaardian Only)

Sengaardians have lived under the oppression of vampires and demons for hundreds of years. Until very recently, all their people knew was war with Khavos and his vampiric progeny. This sort of life lends a measure of skill when using Necromantic and Occult magic, granting them a +15% spell hit for both sorts. Additionally, they gain a +10% to melee/ranged hit when fighting undead of any sort. (+15% spell hit to Necromantic and all Occultist magic, +10% melee/ranged hit vs. undead).

Witty Rapport (Tashrani Only)

The life of a Tashrani lends a certain ability to be glib and in large part able to convince others of how great or possibly terrible something is. They are storytellers and it really makes no difference if the stories are actually true. To be more blunt, they're excellent liars. For this reason, Tashrani gain a +15% to use illusionary magic and a +5% to all Swashbuckler-related skills. Additionally, they enjoy a +5% to the Bartering, Negotiation, Prostitution and Seduction Non-weapon proficiencies. (+15% to illusionary magic, +5% to Swashbuckler skills, +5% to Bartering, Negotiation, Prostitution and Seduction non-weapon proficiencies). NOTE: This racial trait skill cannot be buffed by any other effect, spell or augmentation, such as a tattoo or magic item.

Unavailable Classes
Humans are the one race that is not limited in what profession they choose to pursue.