Treasures

Exotic Armor & Sorcerous Protection by T.A. Saunders - ©2009, revision v1.7, 6.23.05

Materials Tailoring

Material Effect
Angora -10% overall mystic defense, -10% MD vs cold effects.
Celestial Weave -15% overall armor rating and mystic defense, -15% mystic defense vs. Infernal creatures or undead. +15% mystic/divine spell hit.
Flying Tree Spider Silk -30% overall armor rating. 50% to avoid snaring effects (non-stacking), +10% to Evasion, non-stacking except to mitigate an evasion penalty.
Mirdhalian Fluff -10% overall armor rating. -25% overall mystic defense.
Pina -10% overall armor rating.
Quivyni Jute -15% overall armor rating. +10% to wearer’s hit with elemental magic.
Shadow-weave -15% overall armor rating and mystic defense. +15% stealth attempts. This bonus does not stack, except to mitigate armor penalty.
Starweave -8% to overall armor rating, -15% to overall mystic defense. +15% to the wearer's spell hit percentage.

Leatherworking

Material Effect
Bashrah Leather -15% overall armor rating,-10% mystic defense to Acid attack including Anamalian Blood and Magic Acid.
Borjah Pelt -30% to overall armor rating. -20% armor rating and mystic defense against cold-based attacks.
Dinosaur Hide -30% to overall armor rating. 50% to resist armor breakage.
Dragonscale -40% armor rating. 85% resistance to fire or cold. -30% additional armor rating vs edged weapons.
Drake Scale -25% overall armor rating. -20% additional armor rating vs edged weapons.
Kavah Pelt -20% overall armor rating. +5% bonus to dodge/evade. This bonus does not stack, except to mitigate armor penalty.
Lasher Leather -12% overall armor rating,+15% to Skulking/Hiding abilities. This bonus does not stack, except to mitigate armor penalty.
Wyvern Hide -20% overall armor rating. -20% additional armor rating vs edged weapons.
Yirok Chitin -22% to overall armor rating,-15% additional armor rating against ranged weapons.

Smithing

Material Effect
Aranium -45% to overall armor rating. 85% resistant to armor breaking.
Blacksilver -7% to overall armor rating. -20% mystic defense to Vampire/Extraplanar creature attacks.
Blacksteel –15% to overall armor rating. -25% mystic defense to Magical Fire attack, including Dragonfire and Elemental Fire.
Boromandite -10% to overall armor rating.-10% mystic defense to Magical Fire attack, including Dragonfire and Elemental Fire.
Divinium -20% to overall armor rating. -25% mystic defense to attacks from Undead and Infernal Creatures. 50% resist to armor damage.
Dracothyrium -20% to overall armor rating. -20% armor rating vs Dragons. 52% resistance to breakage.
Etherium -10% to overall armor rating.+10% to Skulking/Hiding abilities. Armor can change colors to blend.
Glanthium -25% armor rating, 55% resist breakage, repair itself in 1d4 days.
Indarium -35% to overall armor rating, -20% mystic defense against infernal beings, 55% resistance to breakage
Infernium -20% to overall armor rating.-25% mystic defense to attacks from Fae and Divine Creatures. 50% resist to armor damage.
Iradium -5% to overall armor rating. -20% mystic defense to attacks from Will-shapers.
Kaalcite -12% overall armor rating, 25% to resist armor damage.
Lisyrium -25% overall armor rating and mystic defense, 25% resistance to breakage, 50% chance to dissipate directional spell effect (checked once per round).
Niraethicite -20% to overall armor rating, -20% armor rating vs niraethian creatures, 52% resistance to breakage, 75% chance to negate niraethian regeneration.
Starmetal -8% to overall armor rating, -35% mystic defense.
Thilidiym (Moonsteel) -15% to overall armor rating,-25% mystic defense to spell attacks. 30% chance to reflect spells.
Vocorium -30% to overall armor rating, 50% resist to armor damage.
Vyssaia -10% overall armor rating and mystic defense, 55% resist to armor damage, 75% resistance to sorcerous detection
Xirorym -35% overall armor rating, -50% mystic defense to elemental attacks, 75% resist to armor damage.
Xosium -35% to overall armor rating, -20% mystic defense vs celestials, 55% resistance to breakage.

NOTE An armor's resistance to damage does not convey resistance to damage to the owner, but allows the armor to have a chance to not be penetrated by a bullet, or crunched flat by a boulder, which could be its own benefit or hazard to the person inside said armor.