Treasures

Firearms of Imarel - by T.A. Saunders ©2011 v1.2

Ammunition

.505 Death-Dealer Round

Made exclusively by MacNamara Arms, the .505 Death-Dealer round is the largest available round in existence at present that can be safely fired from a firearm. As the kick-back produced by this powerful bullet is significant, any firearm utilizing this round must have weight compensation on the barrel or be enchanted to reduce kickback. These rounds come in a variety of forms, the most popular being Starmetal fragmenting and Iradium fragmentation rounds. For the discerning assassin, the Vocorium-tipped armor-piercing variety of this bullet is wildly popular.
Cost: 55 silver keshra a round, or equivalent currency.

Divine Fire Round

This enchanted bullet only comes in .45, .50 and .55 caliber varieties, out of the aesthetic that if you're going to shoot something, shoot it with something big. The Divine Fire Round is a testament to that, as the casing is filled with a powdered rock, known as Kjaar; enough that its impact comes with the equivalent force of an iron bomb. This allows the bullet to not only quite possibly kill its target, but cause secondary blast damage to adjacent targets. Cost: 5 silver keshra a round, or equivalent currency.

Iradium Round

Coming in a variety of calibers, the Iradium Round is an expensive, but very effective solution to killing will-shapers who are known to use telekinetic shields upon their person. Unless physically deterred by a non-magical means, one of these bullets will unerringly penetrate telekinetic defenses and hit their targets. These rounds can be enchanted, rune-forged, blessed or hexed for a variety of effects. Cost: 20 silver keshra a round, or equivalent currency.

Luhn Sur Kaal (Flame of Kaal)

The Luhn Sur Kaal is a specialized rifle round developed by the Dwarves of the Hammerspark Clan. Rune-Forged for greater speed and velocity, a round of this type will double the range of any rifle its fired from and increase its penetrating power. Made exclusively of Kaalcite, one of these bullets, even at long range has enough muzzle velocity to penetrate six inch thick boromandite plating. Cost: 8 silver keshra a round, or equivalent currency.

Sunflare Round

Developed by Master gunsmith Scrapulous Blackhawk and Lord Kithanis uth Braegon to address the Mithrysian Incursion of 1321 AC in the city of Sundown, these bullets are enchanted to burst into a blinding flash of light that causes extensive sunlight damage to both the Mithrysian hybrid demons and incidently, to vampires as well. While one shot is unlikely to kill either sort of creature, few last more than the six most revolvers carry. Often, these are blessed to further increase their damage output. Cost: 6 silver keshra a round, or equivalent currency.

Starmetal Round

Coming in a variety of calibers, the Starmetal Round is an expensive, but very effective solution to killing magi who are known to use sorcerous shields upon their person. Unless physically deterred by a non-magical means, one of these bullets will unerringly penetrate magical defenses and hit their targets. These rounds can never be enchanted, but they can be rune-forged, blessed or hexed for a variety of effects. Cost: 18 silver keshra a round, or equivalent currency.

Witchfire Crystal-Tipped Round

The Witchfire Crystal-Tipped round is, as the name implies a round that has unstable Witchfire crystal fragments packed inside the a hollow bullet. On impact, these small fragments explode, causing tremendous internal damage to the target, further augmented by the small kinetic shockwave Witchfire crystals are known for creating. This pushes the spent bullet apart, causing secondary fragmentation injury. A normal person being shot with one of these bullets is almost guaranteed to die, or lose a limb, however due to the special nature of Witchfire, it does catastrophic damage against extraplanar and supernatural creatures, making them a particular favorite among demon and vampire hunters. Cost: 12 silver keshra a round, or equivalent currency.