Atlas

Imarel Travel Guide - by T.A. Saunders ©2010 v1.2

Windsong Republic

Kasyr

The city of Kasyr is home primarily to Tashrani peoples and a few rogue Shar`Vaire that choose to mingle with humans. Deep in the Tashri Desert and bordering on the dangerous Burning Lands, this city endures by the wit and tenacity of its people. Built upon the ruins of an ancient Shar`Vaire stronghold thought to have been constructed originally around 8750 BF, Kasyr still maintains many of the ancient sorcerous fortifications and relics that had been once intended to kill Dragons. Massive lightning ballistae sit upon the towers that ring the parameter of the city and walls fashioned out of boromandite have endured the ages, bearing the claw scratches and burn marks of enemies of ancient past and recent time both.

Kasyr is run by an elected mayor that is not only elected by the people, but also must prove his or her worth by either joining in on, or having once joined a Kasyrian border patrol. It is the consensus of the populous that if you've never defended Kasyr from the abominations that wander out of the Burning Lands, you probably cannot govern it effectively either. The city has a standing military and separate law enforcement to maintain civil order. By and large most Kasyrians are too busy trying to not get killed by abominations, wandering demons or powerful undead to worry about trying to kill each other, but it still happens sometimes.

Kasyr hosts a coliseum much like the one in Bladefall and while popular, the whole city's culture doesn't revolve around the betting and bloodshed there. By far the more lucrative market in this city is the market for ancient Shar`Vaire trinkets plucked out of the outlaying ruins of the Burning Lands, where top coin is often paid for any little bit of sorcerous lore or power. Many of the Shar`Vaire that live in Kasyr are fencers of many of the dangerous little baubles that come out of the wasteland.