Races

Asyndi (Shar'Vaire and Quar'Vess Clans) - by T.A. Saunders ©1997 v3.7

Racial Articles The Asyndi of Today: A Race Divided

The Asyndi of today have two distinct clans that maintain cordial relations. The Shar'Vaire Sovereignty, which is currently ruled by Mourne's grandson, Chance Reign Dur`lane I and Quar'Vess who have expanded the borders of the Kingdom of Farwind significantly since their initial separation from the Shar'Vaire several thousand years ago. The two clans of Asyndi maintain very cordial relations, though maintain very different views and opinions about their role in the world at large.

Within the ranks of the Shar'Vaire people, two schools of thought have emerged; the Traditionalists, who believe the Shar'Vaire should return to their imperialistic past and bring all other races to heel and the Fundamentalists, who believe that the Shar'Vaire have much to amend for and should work to repair the damage they have done to Imarel, thereby leading by example not force. The Fundamentalist movement has the largest following amongst the Shar'Vaire people, however there are more Traditionalists amongst the nobles and Theocrats, which gives them more political sway in the Anthalaen Court. Sovereign Dur`lane is a known Fundamentalist, which has thus far worked well in offsetting the Traditionalist movement. It has also led to some interesting assassination attempts on the sovereign, to which he has been quoted as referring to as, “entertaining.”

So long as the ruling house stands with the Fundamentalist movement, it is believed that the Shar'Vaire will remain mostly benevolent to Imarel at large. Elves (in particular Shadow Elves) remain distrustful and outright hostile towards Shar'Vaire of any kind which is in all likelihood not something that will change in the immediate future, regardless what movement controls the Shar'Vaire people. Should the present ruling house ever fall, it is largely expected that the Shar'Vaire will almost immediately set themselves back onto the imperial path.

The Quar'Vess and Farwind are uniformly neutral with all nations and peoples, choosing to maintain cordial and friendly accord with everybody, while taking no sides in any particular bout or conflict between nations. As the Quar'Vess believe the Old Gods intended them to be stewards of the world, that their only intervention with the troubles of other peoples should come only in the face of a unilateral threat to Imarel. The Farwind High Council will almost never side with one nation over another in cause of war, but will lend humanitarian aid or defense of refugees if asked. If the Kingdom of Farwind strikes out upon a threat, it is most likely the most dire sort that threatens the balance of the world.

Like the Shar'Vaire, the Quar'Vess have developed two different schools of thought on how they should interact with the world at large. The Guardian Movement believes that the Quar'Vess, as an advanced and highly developed people have an obligation to the other peoples of Imarel to actively protect, safeguard and educate the other races to promote peace and unity across the world. The Enlightened Movement suggests that the present poise of neutrality and careful intervention is the best method in which the Quar'Vess should interact with the world. The Farwind High Council is presently dominated by those who follow the Enlightened movement, though this mindset is almost evenly split amongst the Quar'Vess people, especially in recent years. Many instructors at the Farwind School of Magic tend to follow the Enlightened Movement as well, though there are a few notable exceptions; one of which being the city of Sundown's present governor and former instructor at the School, Kithanis uth Braegon.

The Guardian and Enlightened Movements both maintain a desire to maintain relations with their Shar'Vaire cousins, though the Enlightened Movement has held a strict ‘hands off' policy when it comes to Anthalas' internal turmoil. Despite the fact it is in everybody's best interest if the present ruling house maintains control, it would go against their beliefs to interfere and potentially (in their opinion) cause further strife. The Guardians Movement believes that the Quar'Vess should take a far more active role in their cousins' government and help maintain the present house in hopes to prevent the whole world to be plunged into war with a newly aggressive Shar'Vaire empire.