Races

Asyndi (Shar'Vaire and Quar'Vess Clans) - by T.A. Saunders ©1997 v3.7

Racial Articles The Quar'Vess: A Last Chance at Redemption

With tensions so high with their brethren, the Quar'Vess quietly settled the ancient Dragon territory (which was called easily enough Dragon's Reach) and renamed it Farwind. While Dragons still existed there, they were most unwilling to cross their ancient enemies and made no move to expel them from the land. There were simply not enough Dragons left to challenge the Quar'Vess.

Despite bad blood, the Quar'Vess made every effort possible to construct a new peace with these remaining Dragons. It was then, with the understanding that both races sought a new beginning that a lasting peace was formed. To this day, the only Dragons to live on Imarel exist either in the magnificent Dragon Quarter of Farwind, or the far northern reaches of the continent of Shalzaar.

From the onset the Quar'Vess were determined to do what their Shar'Vaire cousins would not. Rather than growing in power through conquest and control, the Quar'Vess chose the path of enlightenment to increase their sorcerous and worldly knowledge. This did not mean the Quar'Vess were pushovers; they too constructed their own airships and maintained a small militia should they ever have cause to defend themselves. With the same sorcerous knowledge of the Shar'Vaire this was not a difficult task to sort.

While the drums of war beat elsewhere, the Quar'Vess set about building the city of Farwind with all the grandeur of D`Mir, including its own School of Magic. This School of Magic however was opened to all people, all races that wished to learn magic (though a later accord between themselves and the Shar'Vaire concurred that other peoples should learn Radiant Magic on a very stringent basis).

Further, Dragons (who chose to move about in a humanoid shapeshifted form), far-traveled Moon Elves and even a few Humans were welcomed within Farwind's walls as equal citizens. Unlike the Shar'Vaire Empire, there was no caste for those who did not learn sorcery. To this day Farwind maintains this tradition with great amounts of success.

The Quar'Vess initially established Farwind as a monarchy which ruled for several generations. However due to growing pressure from their Draconic population, a modified version of the Shar'Vaire Mageocracy government was established. The significant difference was that council seats have a two year term then elections are taken. Re-election for an individual can happen for up to three consecutive terms before they must step down. While it was still required for council persons to be schooled in sorcery, other political positions could be held by anybody of any race.