Player Guides

Unarmed Combat Guide - by T.A. Saunders ©2013 v1.1

Boxing

Traditionally a gentleman's sport, boxing pits two similarly weighted opponents against one another in a match of strength, skill and endurance. Most boxing on Imarel is done with protective gloves for the combatants, but in some of the seedier parts of the world, there are bare-knuckled tournaments that take place. Boxing is done with hands only and a combination of fast, hard strikes and blocking is employed. A good enough boxer can make quite a bit of money running the Windsong or the Brookshire tournament circuits.

Novice: The boxer learns basic jabs, hooks and blocks. One attack per round AND may opt to make a single block at +15% bonus.

Adept: The boxer learns combinations and picks up speed in execution. Two attacks per round AND may opt to make a single block at +20% bonus.

Proficient: The boxer is becoming a force to be reckoned with and gains a 20% to knockout (checked after all attacks are made). Block BONUS now 25%. Three attacks per round.

Master: Awesome to behold, the boxer gains four attacks per round with a 30% chance to knock out and a +30% bonus to block.

Grandmaster: The grandmaster boxer is a truly dangerous adversary with a 40% knockout chance every swing made and +30% bonus to block. If all attacks land and any of them score a knockout, there is a 25% chance to cause a concussion. Five attacks per round.